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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Bienator II
24th Imperial Crusade Amarr Empire
275
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Posted - 2011.11.15 15:57:00 -
[1] - Quote
here are my papercuts i posted in this thread: https://forums.eveonline.com/default.aspx?g=postmessage&t=33928&f=258 (fixed bugs and implemented features removed)
- - - display damage of faction/tech2 crystals on mouseover without the need undock or fitt the item (in cargo, hangar... etc).
(nice2have: find a better way to visualize damage instead of the boring tooltip)
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drone UI:
add common orders like launch/engage/come_back to the drone window. This shortens the mouse movement and does not require the context menu. (context menu is a UI anti-pattern for often used tasks!). The engage button does not make sense on the target info window if you think about it (there is no engage with guns).
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overheat UI:
- buttons should be larger, a few pixel is not enough - remove the button if the skill is not trained, noobs use the mouse more often than vets and its more likely that they hit it ending up confused since the weapon does not react etc
bug #117147 please, this looks like it could be easy to fix
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50 fittings:
- keep the limit if you like but add an "external fittings" folder - third party tools may dump fittings there, those are not stored on the server - client notices updates automatically, no new ui required
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jettison items when dragged/dropped to space - - - instead aurora saying "you can not do X while you are cloaked" it should instead decloak the ship and do X. - - - t3 ship icon should show the actual look of the t3 with its subsystems instead of a generic t3 - - - find a better way to switch weapon ammunition. e.g add another small button to each gun, something like the overheat button (again: context menu is evil, try to replace all common tasks with UI) - - - add range/falloff/tracking, speed/flighttime info to the turret/launchers -> mouseover maybe. Thats the most common reason why you open the weapon info in fight. (e.g disrupted weapon, you just switched ship and can't remember the values) - - - customizable mouse controls. We still can't remap them.
single click movement and rmb cam rotation... - - -
cleanup logviewer:
it uses far to much space to be usefull in fight and the notification box was fun fallout 1 but doesn't work for eve that well.
your shiny ship was wreckingly hit by 19 large firghtening modulated energy beams comming from Lord Commander Admiral Ludicus III inflicting almost 5 damage on your fast recharging shields.
all you wanted to know was the 5hp damage part...
something like (table): hit | 5 damage | descriptive message ewar | jamming | descriptive message
would be much better
improve notifications: one single notification box. common. This does not make any sense.
we need a rolling list, something like a minimal logviewer. Example: 3-5 lines (configurable) showing the latest events. Old entries fade out.
+ merge multiple drone events to one event if they occur at about the same time - - -
streamline clonejump / implants insert remove usecases
clonejumps: requires being in a pod and having skilltraining paused, popup tells you what to do if necessary. proposed new clone jump mechanics would do everything automatically.
pseudocode: if(inship) {leaveShip()} if(training) {pauseTraining(); wasTraining = true;} doJump() if(wasTraining) {continueTraining()}
destroying / inserting implants: if(training) {pauseTraining(); wasTraining = true;} doImpAddOrDestroyAction() if(wasTraining) {continueTraining()} - - - You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Bienator II
24th Imperial Crusade Amarr Empire
285
|
Posted - 2011.11.20 02:55:00 -
[2] - Quote
the forgotten bookmarks in overview feature You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Bienator II
24th Imperial Crusade Amarr Empire
287
|
Posted - 2011.11.20 18:49:00 -
[3] - Quote
redesign the radial/pie menu (yes eve has sound AND radial menus) make it as good as in battlefield 2 (does BF3 have an radial menu?). when activated (e.g via hotkey or mouse), cursor disappears and you select an item by releasing the hotkey or mousebutton You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked
a proper bounty system for eve: https://forums.eveonline.com/default.aspx?g=posts&m=359105 |

Bienator II
madmen of the skies
616
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Posted - 2011.11.21 18:31:00 -
[4] - Quote
LP store. Redo the UI. It is slow and annoying to use. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Bienator II
madmen of the skies
1091
|
Posted - 2012.11.04 18:30:00 -
[5] - Quote
can't you just copy the thread over? whats the point of posting them again? a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
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